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SPEAK EASY BAR

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This scene was completely modelled in Maya. However the bar fruit and plants were from Quixel Suite and highly modified, this was the only exception within this project!

 

The assets were baked and textured using Substance Painter. The final scene was recorded running real time in Unreal Engine 4. I used Da Vinci Resolve for editing and rendering of the final video of the scene.

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Overall theme was that of a bar with a speak easy style. The environment and textures convey slight wear, and subtle use of the volumetric fog effects were utilised for a slight smokey atmosphere and some volumetric lighting.

PROJECT SOFTWARE:

  • Autodesk Maya 2023    

  • Unreal Engine 4.27

  • Substance Painter 8.1

  • Da Vanici Resolve 18.5

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